Wednesday, November 6, 2013

Music, Theatre, Paintings, Books, Television, Movies And Games

There has been a lot of effort to attack the ideas associated with any of these art forms many times over history and while to their defense, we have the amount of interest and social learner those art forms garner.

Each of those arts essentially has arisen in that order over time, regardless of how you believe we arrived in this mortal coil whether we were created by a ruling conscious entity over the entirety of the universe or we are merely an emergent quality of the combination of many nearly non-existent particles interacting governed by a few simple rules. From earliest time, we learned that we could make noise to mimic other sounds, most likely the beating of a person's heart being the foundation to all rhythm, possibly even the memory of your mother's own beating heart from inside the womb. Most likely even to tell that story.

We learn to make noise and to organize it into an experience that defied the chaos of day to day life around us. We also learned to enact our experiences to one another, in order to tell the story of how we discovered a great source of food, or how we learned to grow it or even hunt it. Others who saw the stories enacted could learn from them without the risk associated with really experiencing them.

Around the same time we learned that we could use materials around us to makes dyes which we could use to paint representations of the chaos around us, or the peace we found within it. Those who later heard those sounds and saw those paintings could learn from them without the risk associated with experiencing them.

Further on down the road as we learned that we could take those same dyes and use them to symbolize our language, and write down records of our experiences or even create experiences that didn't exist without transgressing the line between truth and lies. Again, others who learned to recognize these symbols that represented our language could read these stories and once again learn from them without actually experiencing the associated risks based upon someone else's experience of them or upon their imagination for what had not happened.

Many centuries later, we had learned that we could make copies of these written works and paintings with a printing press (and later lithographic and stenographic printing) and share them with many people everywhere as long as they could understand the symbols of the written works and had healthy visual sensory organs to perceive them with and once again many more people could use them for learning without experiencing risk or even share music via a written language to describing the playing of a piece of it with an instrument.

Centuries once again passed and we had developed a means of storing these experiences using electricity and a magnetic medium, and the age of audio and picture recording was born. These again were used to build up a representation of real or imagined experiences that enabled us to learn about life without the chance of causing harm or being harmed. 

This art form matured over the course of a century and more and eventually found its way into digital electronics and computers. Once again a new presentation medium was born and the results lead to digital graphics and audio and video games. Video games proved to be an interactive means of learning from situations and experiencing them with the risk, much as books and movies had, with the difference that one could provide input to change the outcome of the experience.

All throughout the history of these forms of art and learning, there have always been people who have attempted to stand against them for one reason or another, often failing to see the merit in them or mistaking them for a complete replacement for reality. Often those that do stand against such art forms attempt to subject those creating them or experiencing them to hate, almost as a way to stop them which encourages more people to seek them as an alternate experience to the one reality is giving them.

All of these art forms and means of learning and experiencing real or imagined situations have been priceless to all of the world and have often predicted or lead to discoveries that had not existed in the world's mind. So to shun them is to misunderstand their value in society and life. They are not a replacement for reality but they are definitely a means for learning about it and sometimes shaping it and making us think about situations that we might not understand otherwise

More importantly, they provide a sense of accomplishment when we do learn something from them, an epiphany, which is something that fuels the human experience and when that experience is translated to reality, it can result in huge benefits to life everywhere and often leads others to materialize other new and exciting art forms that ever shape our reality. In experiencing them, we keep ourselves yet we are changed by them having taken part in such an experience and today many people have learned to apply a creative touch to whatever it is they might do.


No comments:

Post a Comment

The Origins Of Shhhh! Digital Media

 Hi. if you've found this site, you're looking at the origins of what eventually became Shhhh! Digital Media ( https://www.shhhhdigi...